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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Polycat.net - Latest Comments</title><link>http://polycat.disqus.com/</link><description></description><atom:link href="https://polycat.disqus.com/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Fri, 02 Nov 2012 02:04:55 -0000</lastBuildDate><item><title>Re: Life as an Intern Game Developer at Stardock</title><link>http://www.polycat.net/1213/life-as-an-intern-game-developer-at-stardock/#comment-698442462</link><description>&lt;p&gt;Thanks for this! I was worried that as a smaller company, Stardock wouldn't hire people who we not already veterans. A quick Google search caused me to find this awesome article about interning for an awesome company!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Thane Armbruster</dc:creator><pubDate>Fri, 02 Nov 2012 02:04:55 -0000</pubDate></item><item><title>Re: Half-Life 2 &amp;#8211; It&amp;#8217;s Not a Good Game</title><link>http://www.polycat.net/1067/half-life-2-its-not-a-good-game/#comment-589602810</link><description>&lt;p&gt;Beacuse youre a noob. Too much playing shity Call Of Duty.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ass</dc:creator><pubDate>Mon, 16 Jul 2012 17:08:29 -0000</pubDate></item><item><title>Re: Starhawk</title><link>http://www.polycat.net/2414/starhawk/#comment-220952284</link><description>&lt;p&gt;This game is giving me a boner.  You are making this game.  Basically you are giving me a boner.  What do you think about that?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">ExcessDan</dc:creator><pubDate>Wed, 08 Jun 2011 00:13:13 -0000</pubDate></item><item><title>Re: Starhawk</title><link>http://www.polycat.net/2414/starhawk/#comment-203297520</link><description>&lt;p&gt;I AM SOMETIMES NOT A MORNING PERSON.  &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">mittense</dc:creator><pubDate>Fri, 13 May 2011 18:15:39 -0000</pubDate></item><item><title>Re: GDC 2011: Day 3</title><link>http://www.polycat.net/2412/gdc-2011-day-3/#comment-162831663</link><description>&lt;p&gt;Hi Trent, it's been a while!  I missed GDC this year, which is more and  more sounding to be a shame.&lt;/p&gt;&lt;p&gt;re: Iwata - I only caught it from about midway in (as he was talking about Kirby) and thought it was all legimate GDC-y type stuff until Reggie came on and was all "whoo let's sell 3DSes!"  That's sort of his job, but it didn't really work at GDC for me.  At least when Iwata mentioned it, it was in the realm of "it has these features which should enable you developers to make neat things."  (That's my impression anyway; it's possible Iwata got a little sales-y and Reggie might've said something redeeming).&lt;br&gt;re: Clint Hocking - Mind also blown.  Thanks for pointing this out; I'll have to catch it in the vaults when it becomes available.&lt;br&gt;re: Nidhogg - I am super envious you got to play it!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Clayton Hughes</dc:creator><pubDate>Wed, 09 Mar 2011 00:50:08 -0000</pubDate></item><item><title>Re: The Systemic Integrity of Expression</title><link>http://www.polycat.net/2403/the-systemic-integrity-of-expression/#comment-133970881</link><description>&lt;p&gt;Uncharted is a weird example; I think it fulfills its purpose and goals remarkably, but, yes, it doesn't exactly offer a lot of freedom or anything. I still think it's a decent example of gameplay being very much in-line with the theme of the narrative/game, but I don't think it's necessarily a good example of expressive play.  &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">mittense</dc:creator><pubDate>Mon, 24 Jan 2011 14:03:38 -0000</pubDate></item><item><title>Re: The Systemic Integrity of Expression</title><link>http://www.polycat.net/2403/the-systemic-integrity-of-expression/#comment-133958037</link><description>&lt;p&gt;I feel the same way you do, but in reverse. Playing Uncharted 2, I was constantly looking for a way to avoid the clunky third-person action and platforming, so I could explore more new places and see more cut scenes. It's a fine game, of course, but the parts that interested me were totally irrelevant to my gameplay performance, or actively dissonant. Mass Effect 2 at least offered the illusion of choice to go along with the awkward mass murder.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Robyrt</dc:creator><pubDate>Mon, 24 Jan 2011 13:42:00 -0000</pubDate></item><item><title>Re: The Systemic Integrity of Expression</title><link>http://www.polycat.net/2403/the-systemic-integrity-of-expression/#comment-133795044</link><description>&lt;p&gt;It's good to see someone stick up for Alpha Protocol, it was a real surprise for me last year and it's a shame that people will swear it off because of the lack of polish.&lt;/p&gt;&lt;p&gt;What I enjoyed most was the lack of a "morality meter" attached to all of my decisions. If I did something I felt was wrong, I felt it internally rather than watching a slider slipping down a karma scale. Alpha Protocol allowed failure to be a valid outcome and the shades of grey between a successful mission and a complete mess was so exciting to see, I could forgive any bugs I ran into.&lt;/p&gt;&lt;p&gt;Great Post!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">thegarfie</dc:creator><pubDate>Mon, 24 Jan 2011 09:57:59 -0000</pubDate></item><item><title>Re: The Systemic Integrity of Expression</title><link>http://www.polycat.net/2403/the-systemic-integrity-of-expression/#comment-133369560</link><description>&lt;p&gt;Couldn't agree more!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jmarquiso</dc:creator><pubDate>Sun, 23 Jan 2011 15:53:43 -0000</pubDate></item><item><title>Re: The Systemic Integrity of Expression</title><link>http://www.polycat.net/2403/the-systemic-integrity-of-expression/#comment-131322716</link><description>&lt;p&gt;Player expression is something that most AAA games play down. I would definitely like to see more games that allow you to express yourself through play.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Craig Perko</dc:creator><pubDate>Wed, 19 Jan 2011 09:45:02 -0000</pubDate></item><item><title>Re: Games of 2010</title><link>http://www.polycat.net/2115/games-of-2010/#comment-123873869</link><description>&lt;p&gt;It's incredible how much tastes in games can differ in 2010.&lt;/p&gt;&lt;p&gt;When I was a kid, I would've loved just about any game.&lt;/p&gt;&lt;p&gt;But now, it's like I haven't played or know much about any of those games on your list. Except MGS, I suppose, but I've only played MGS2.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">shurcooL</dc:creator><pubDate>Tue, 04 Jan 2011 09:29:02 -0000</pubDate></item><item><title>Re: New Project: Civility</title><link>http://www.polycat.net/2111/new-project-civility/#comment-110978221</link><description>&lt;p&gt;Cool, sounds good. The artsy stuff is interesting but in my opinion games are for fun, not art.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Lucas</dc:creator><pubDate>Mon, 13 Dec 2010 01:41:32 -0000</pubDate></item><item><title>Re: I Watch You Go</title><link>http://www.polycat.net/1135/i-watch-you-go/#comment-108572602</link><description>&lt;p&gt;good post !!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">laptop battery</dc:creator><pubDate>Wed, 08 Dec 2010 03:25:29 -0000</pubDate></item><item><title>Re: Balance Source Release</title><link>http://www.polycat.net/2102/balance-source-release/#comment-96259019</link><description>&lt;p&gt;Unity is great, but if what you want to do is engine architecture/programming and building up your own toolset, then Unity isn't really the kind of thing you're probably looking for. I love Unity because it lets me program what I want to (mechanics and game logic) and leave all of the technical stuff to the very capable tool.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">mittense</dc:creator><pubDate>Thu, 11 Nov 2010 14:44:57 -0000</pubDate></item><item><title>Re: Journalism</title><link>http://www.polycat.net/2065/journalism/#comment-90565822</link><description>&lt;p&gt;&lt;a href="http://www.official2007.com/" rel="nofollow noopener" target="_blank" title="http://www.official2007.com/"&gt;Microsoft Office 2010&lt;/a&gt;&lt;br&gt;&lt;a href="http://www.official2007.com/" rel="nofollow noopener" target="_blank" title="http://www.official2007.com/"&gt;Office 2010&lt;/a&gt;&lt;br&gt;&lt;a href="http://www.official2007.com/" rel="nofollow noopener" target="_blank" title="http://www.official2007.com/"&gt;Microsoft Office 2007&lt;/a&gt;&lt;br&gt;&lt;a href="http://www.official2007.com/" rel="nofollow noopener" target="_blank" title="http://www.official2007.com/"&gt;Office 2007&lt;/a&gt;&lt;br&gt;&lt;a href="http://www.official2007.com/" rel="nofollow noopener" target="_blank" title="http://www.official2007.com/"&gt;Microsoft Office&lt;/a&gt;&lt;br&gt;&lt;a href="http://www.official2007.com/" rel="nofollow noopener" target="_blank" title="http://www.official2007.com/"&gt;Office 2007 key&lt;/a&gt;&lt;br&gt;&lt;a href="http://www.official2007.com/" rel="nofollow noopener" target="_blank" title="http://www.official2007.com/"&gt;Office 2007 download&lt;/a&gt;&lt;br&gt;&lt;a href="http://www.official2007.com/" rel="nofollow noopener" target="_blank" title="http://www.official2007.com/"&gt;Office 2007 Professional&lt;/a&gt;&lt;br&gt;&lt;a href="http://www.official2007.com/" rel="nofollow noopener" target="_blank" title="http://www.official2007.com/"&gt;Microsoft outlook&lt;/a&gt;&lt;br&gt;&lt;a href="http://www.official2007.com/" rel="nofollow noopener" target="_blank" title="http://www.official2007.com/"&gt;Microsoft outlook 2010&lt;/a&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">wooffice</dc:creator><pubDate>Tue, 26 Oct 2010 20:53:39 -0000</pubDate></item><item><title>Re: Stuff That is New</title><link>http://www.polycat.net/2073/stuff-that-is-new/#comment-90565760</link><description>&lt;p&gt;&lt;a href="http://www.official2007.com/" rel="nofollow noopener" target="_blank" title="http://www.official2007.com/"&gt;Microsoft Office 2010&lt;/a&gt;&lt;br&gt;&lt;a href="http://www.official2007.com/" rel="nofollow noopener" target="_blank" title="http://www.official2007.com/"&gt;Office 2010&lt;/a&gt;&lt;br&gt;&lt;a href="http://www.official2007.com/" rel="nofollow noopener" target="_blank" title="http://www.official2007.com/"&gt;Microsoft Office 2007&lt;/a&gt;&lt;br&gt;&lt;a href="http://www.official2007.com/" rel="nofollow noopener" target="_blank" title="http://www.official2007.com/"&gt;Office 2007&lt;/a&gt;&lt;br&gt;&lt;a href="http://www.official2007.com/" rel="nofollow noopener" target="_blank" title="http://www.official2007.com/"&gt;Microsoft Office&lt;/a&gt;&lt;br&gt;&lt;a href="http://www.official2007.com/" rel="nofollow noopener" target="_blank" title="http://www.official2007.com/"&gt;Office 2007 key&lt;/a&gt;&lt;br&gt;&lt;a href="http://www.official2007.com/" rel="nofollow noopener" target="_blank" title="http://www.official2007.com/"&gt;Office 2007 download&lt;/a&gt;&lt;br&gt;&lt;a href="http://www.official2007.com/" rel="nofollow noopener" target="_blank" title="http://www.official2007.com/"&gt;Office 2007 Professional&lt;/a&gt;&lt;br&gt;&lt;a href="http://www.official2007.com/" rel="nofollow noopener" target="_blank" title="http://www.official2007.com/"&gt;Microsoft outlook&lt;/a&gt;&lt;br&gt;&lt;a href="http://www.official2007.com/" rel="nofollow noopener" target="_blank" title="http://www.official2007.com/"&gt;Microsoft outlook 2010&lt;/a&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">wooffice</dc:creator><pubDate>Tue, 26 Oct 2010 20:53:14 -0000</pubDate></item><item><title>Re: Inaccuracy and Stakes in Kane &amp;#038; Lynch 2</title><link>http://www.polycat.net/2081/inaccuracy-and-stakes-in-kane-lynch-2/#comment-90565681</link><description>&lt;p&gt;&lt;a href="http://www.official2007.com/" rel="nofollow noopener" target="_blank" title="http://www.official2007.com/"&gt;Microsoft Office 2010&lt;/a&gt;&lt;br&gt;&lt;a href="http://www.official2007.com/" rel="nofollow noopener" target="_blank" title="http://www.official2007.com/"&gt;Office 2010&lt;/a&gt;&lt;br&gt;&lt;a href="http://www.official2007.com/" rel="nofollow noopener" target="_blank" title="http://www.official2007.com/"&gt;Microsoft Office 2007&lt;/a&gt;&lt;br&gt;&lt;a href="http://www.official2007.com/" rel="nofollow noopener" target="_blank" title="http://www.official2007.com/"&gt;Office 2007&lt;/a&gt;&lt;br&gt;&lt;a href="http://www.official2007.com/" rel="nofollow noopener" target="_blank" title="http://www.official2007.com/"&gt;Microsoft Office&lt;/a&gt;&lt;br&gt;&lt;a href="http://www.official2007.com/" rel="nofollow noopener" target="_blank" title="http://www.official2007.com/"&gt;Office 2007 key&lt;/a&gt;&lt;br&gt;&lt;a href="http://www.official2007.com/" rel="nofollow noopener" target="_blank" title="http://www.official2007.com/"&gt;Office 2007 download&lt;/a&gt;&lt;br&gt;&lt;a href="http://www.official2007.com/" rel="nofollow noopener" target="_blank" title="http://www.official2007.com/"&gt;Office 2007 Professional&lt;/a&gt;&lt;br&gt;&lt;a href="http://www.official2007.com/" rel="nofollow noopener" target="_blank" title="http://www.official2007.com/"&gt;Microsoft outlook&lt;/a&gt;&lt;br&gt;&lt;a href="http://www.official2007.com/" rel="nofollow noopener" target="_blank" title="http://www.official2007.com/"&gt;Microsoft outlook 2010&lt;/a&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">wooffice</dc:creator><pubDate>Tue, 26 Oct 2010 20:52:45 -0000</pubDate></item><item><title>Re: Broken</title><link>http://www.polycat.net/2091/broken/#comment-88602123</link><description>&lt;p&gt;&amp;lt;3&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">mittense</dc:creator><pubDate>Wed, 20 Oct 2010 16:03:00 -0000</pubDate></item><item><title>Re: Broken</title><link>http://www.polycat.net/2091/broken/#comment-88361927</link><description>&lt;p&gt;Trent! I like this. Contrary to these two guys, I think the controls are appropriately difficult and actually kind of hold the entire game together. It might not be subtle, but it works.&lt;/p&gt;&lt;p&gt;But I 1000% agree that the visual style rules. &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">mariam</dc:creator><pubDate>Tue, 19 Oct 2010 19:19:01 -0000</pubDate></item><item><title>Re: Broken</title><link>http://www.polycat.net/2091/broken/#comment-88072053</link><description>&lt;p&gt;Are you dudes trying both the W/A/S/D (or directional arrows) and the mouse-controlled (which requires you to hold down LMB to move) movement styles? They're still, mostly, the same physics-managed movement styles, but they are very different interaction types.&lt;/p&gt;&lt;p&gt;If neither of those are proving awesome, it's probably something I can look into. &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">mittense</dc:creator><pubDate>Mon, 18 Oct 2010 21:32:35 -0000</pubDate></item><item><title>Re: Broken</title><link>http://www.polycat.net/2091/broken/#comment-88066522</link><description>&lt;p&gt;I have to agree with Justin. Moving around was just too hard, and the game quickly got frustrating and I stopped. The style was definitely good though.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Cam</dc:creator><pubDate>Mon, 18 Oct 2010 20:55:17 -0000</pubDate></item><item><title>Re: Broken</title><link>http://www.polycat.net/2091/broken/#comment-88010774</link><description>&lt;p&gt;i'm sorry, but the game is just... to hard to control. if you are trying to convey or express some sort of philosophy, message, story or hiden meaning, it would be that "it is very difficult to navegate around the heart to protect it" thus making the game unplayable...&lt;/p&gt;&lt;p&gt;but it's a very pretty games, the shiny neon-like graphics are beutiful!&lt;/p&gt;&lt;p&gt;to bad i couldn't play the game though  :/&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">justin</dc:creator><pubDate>Mon, 18 Oct 2010 17:19:18 -0000</pubDate></item><item><title>Re: Inaccuracy and Stakes in Kane &amp;#038; Lynch 2</title><link>http://www.polycat.net/2081/inaccuracy-and-stakes-in-kane-lynch-2/#comment-73513511</link><description>&lt;p&gt;Yeah, I can totally see that. Neither &lt;em&gt;Kane &amp;amp; Lynch&lt;/em&gt; and &lt;em&gt;Kane &amp;amp; Lynch 2&lt;/em&gt; are easy games to recommend, but for those that can put up with unpolished/poorly presented/buggy systems I think they have a lot to offer. They're just a very different kind of third-person shooter that seems like it should be more familiar than it ever actually is. &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">mittense</dc:creator><pubDate>Tue, 31 Aug 2010 10:38:23 -0000</pubDate></item><item><title>Re: Inaccuracy and Stakes in Kane &amp;#038; Lynch 2</title><link>http://www.polycat.net/2081/inaccuracy-and-stakes-in-kane-lynch-2/#comment-73308166</link><description>&lt;p&gt;Goodness, that reads horribly. 4am here, sorry.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Kyle Barrett</dc:creator><pubDate>Mon, 30 Aug 2010 23:44:18 -0000</pubDate></item><item><title>Re: Inaccuracy and Stakes in Kane &amp;#038; Lynch 2</title><link>http://www.polycat.net/2081/inaccuracy-and-stakes-in-kane-lynch-2/#comment-73303810</link><description>&lt;p&gt;Only played the demo. So I can only hardly comment on it's quality as a design overall. But I only need a demo to be put off by the 'feel'.&lt;/p&gt;&lt;p&gt;I do feel that the looseness you speak of in the shooting, just becomes frustrating. If it were just the shooting that were subject to that looseness, it would feel more comfortable in the game.&lt;/p&gt;&lt;p&gt;But since the traversal is also subject to it, the game plays like purgatory. Choose between sitting and shooting in this place with little effect, or try to get somewhere else, hoping the game will interpret your input as you intended, and do it fast enough.&lt;/p&gt;&lt;p&gt;It's all too grey for me to enjoy.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Kyle Barrett</dc:creator><pubDate>Mon, 30 Aug 2010 23:14:33 -0000</pubDate></item></channel></rss>